Classifications Player versus player




1 classifications

1.1 player killing

1.1.1 anti player killing


1.2 dueling
1.3 flagging





classifications
player killing

player killing, or pking, unrestricted pvp resulting in character s death. games offer open pvp (also called world pvp), 1 player can attack without warning anywhere in game world. pure pk game 1 pvp conflict gameplay offered. ganking (short gang killing) type of pking in killer has significant advantage on victim, such being part of group, being higher level, or attacking victim while @ low health.


pvp can create additional facets in community. in ultima online , asheron s call, rift formed between enjoyed pking, enjoyed hunting pks , did not want fight @ all. renaissance expansion later added trammel facet pvp not allowed, giving out uo crowd did not wish engage in pvp @ all. asheron s call contained server unrestricted in player interactions massive pk , anti (pk) dynasties formed.


character death in online game comes penalty (though games remove pvp combat), habitual pkers can find ostracized local community. in games character die many times , player must sacrifice experience points (xp) or in-game currency restore character life. permanent death (such player must create new character) relatively uncommon in online games, if pking permitted. example of such mode hardcore mode on game diablo ii.


a rarer form of player killing involves inciting monster or monsters attack player. reason rare because monster more attack 1 trying killing. player have lure monster towards other player , run away, monster (if aggressive) new target, may other player. behavior found in otherwise purely pve games such realm of mad god.


in mmorpgs pvp comes penalties such player killer not able form/join group (party), receive other players , may have increased loss of experience on death. player s name has initiated pvp in bright color. in lineage ii player turn purple if initiated combat , killed not purple (had fought back) turn red. turning red had higher chance of 1 s gear dropping off others loot when die. arguably severe penalty came on asheron s call killed player incurred 5% loss in stats , abilities per death, stacking 40%. this, combined being naked item loss, difficult come from.


some mmorpgs set level requirement engage in pvp combat in order new players enjoy, experience , explore game before getting pk ed other players. other mmorpgs, such anarchy online , everquest original on zek servers, allow player pvp if within level range of each other, prevent ganking (see above).


anti player killing

anti-pking, known player killer killing, pk killing, or pkk, form of in-game player justice. motivated overpopulation of in-game player killers, vigilante anti-pks hunt player killers , player griefers vengeance.


dueling

dueling both voluntary , competitive. dueling ladders , leagues set fans common mmorpgs have pvp. dark age of camelot first graphical mmorpg debut formal dueling system ingame (ballista); other mmorpgs such city of heroes, anarchy online, world of warcraft, guild wars, lineage 2, wurm online, , runescape feature pvp competitive dueling in group setting.


flagging

through various means, flags can turned on or off, allowing pvp combat other people have turned on flag. in everquest, there no way turn flag off once has been turned on. in star wars galaxies, flag may turned off interacting faction specific npcs located throughout game or typing ingame command (/pvp). in world of warcraft, flagging selectable or can activated attacking flagged players until cool-off period ends, though can exploited griefers via corpse camping. games have bounty system players kill or heal other players open being killed in return. called revenge flag . use of bounty system not standardized among mmorpgs, , there debates raging how police system avoid abuse.


sometimes pvp flag gets automatically on on player initiates pk. other players attacks player has pvp flag on not pvp flag on .








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