Gameplay Persona 5



persona 5 role-playing video game player takes on role of high school student lives out single year while attending high school in tokyo: game governed day-night cycle , weather systems determine general behavior similar social simulation. year punctuated both scripted , random events — protagonist attends school, can go part-time jobs within tokyo, , pursue leisure activities or create items use in other areas of game. these various activities raise character attributes, in turn grant passive buffing effects during battle. when in real world, main protagonist can develop character relationships dubbed confidant; evolution of social link system persona 3 , 4. system, main protagonist can converse , improve relationship other characters meets, leading possible romances. each relationship symbolized 1 of major arcana, , each confidant link grants different boosts character: party members character learn baton pass, allows player change character after critical hit while granting temporary stat boost, while others improve negotiation abilities, xp gain, or give access new items , equipment.









alongside normal school life dungeon exploration of 2 different dungeon types within realm called metaverse: story-specific dungeons called palaces , randomly-generated mementos dungeons both populated shadows, manifestations of suppressed psyches. within mementos dungeons, party can fulfill requests non-playable characters (npcs) received confidant links. while navigating, party uses stealth avoid sight of enemy shadows, , areas hold puzzles can solved using insight ability dubbed third eye , highlights interactable objects , enemy strength, when exploring story-centered palaces, alertness meter present, party being spotted or fleeing combat results in security being raised. if security becomes high, party forced leave palace. alertness level can lowered launching surprise attacks on , eliminating enemies.


as previous entries in series, game uses turn-based combat system: battles can initiated when party runs enemy, or can launch surprise attack , gain advantage in battle. in battle, party has access long-range , short-range weapons, in addition being able summon personas. personas, manifestations of main characters inner psyche, summoned through mask each character wears. beginning initial persona, party uses elemental, physical , magical attacks: enemies have particular weakness. if character strikes enemy s weak point, awarded additional turn , knock down enemy. when enemies knocked down, hold session triggered. during hold up, party can launch devastating all-out attack, demand money or items, or enter negotiation. negotiation allows protagonist win selected shadow on side become new persona: can persuaded if protagonist of right level , has sufficient room in roster. if party member knocked out, can captured enemy shadows, , unable return party if resultant negotiation fails. similar previous entries, party members can knocked out, , if main character knocked out, player loses.


new personas gained battle through successful negotiation, , different persona types represented through different arcana linked confidant links. personas can in combined, or fused, , further manipulated within velvet room, realm protagonist visits part of journey through story can accept side quests. within velvet room, personas can fused guillotine fusion processes, resultant persona inheriting skills , stats parents. more skills persona has, more passed on fused persona. how powerful personas through fusion depends on how advanced associated confidant link is. in addition, personas can sacrificed in various ways, styled after styles of capital punishment: hanging grants sacrificed persona s experience points chosen persona, , electric chair sacrifices 1 create high-end item. persona can sent solitary confinement , undergo intensive training , gain additional skills quicker normal. number of days persona must remain gain strength lessens based on arcana strength.


minor multiplayer elements incorporated game through thieves guild network. similar vox populi system persona 4 golden, players can use in-game sns app communicate both in-game characters , other players via playstation network. players can send messages each other activities have performed, in addition affecting alertness meter in player s favor , aiding in battle when party member taken hostage.








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