Creation Dragonlance



tracy hickman , margaret weis @ gen con 2008.


hickman developed world creation technique writing , self-publishing wife laura adventure modules rahasia (1979) , pharaoh (1980), , writing tsr s ravenloft module (1983). unemployed in 1982, , tsr offered him job based on submission of several modules. year, while driving utah wisconsin start job tsr, hickman , wife created dragonlance universe concept. during trip, hickman , wife discussed 2 ideas had had several years: entire world used support storyline, , world dominated dragons.


their ideas received tsr, marketing department felt had enough dungeons, not enough dragons. hickman suggested series of twelve modules, each featuring different dragon. tsr employee harold johnson suggested hickman should try additional support other tsr staff members and, after period of months, hickman had support of jeff grubb, larry elmore, roger moore, doug niles, michael williams, , others whom discussed ideas project. meanwhile, weis editing , writing various endless quest books tsr. dragonlance group decided novels should accompany game modules; tsr reluctantly agreed , hired writer. hickman became design coordinator project overlord, cover name later known dragonlance saga.


tsr decided create franchise, including modules, board games, lead figures, and—for first time—novels. weis had been hired editor; hickman, began working author hired write novels. weren t satisfied author, , decided should ones write books. collaborated on weekend, writing prologue first 5 chapters of first novel, dragons of autumn twilight, based on module dragons of despair. tsr liked treatment , gave them assignment, firing author. after 2 years of development, tsr released dragons of autumn twilight supplement advanced dungeons & dragons game. tsr had doubts finished novel s sales potential, , attempted order thirty thousand copies, ordering minimum print run of fifty thousand. success of novel prompted tsr publish more copies meet demand. dragonlance received ancillary products such novels, calendars, computer games, , books of artwork.








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